How to play
Rueda

Rueda is a game-add on. It works simple: Beat the score and the wheel will spin.

Rueda is a skill device.The wheel doesn't spin random. 

There are various different wheels available, on which the maximum you can win ranges from x5 to x100. Each wheel has 8 possible values. You can see these on the wheel itself, but they are also shown when you look near the ground, right of the display.

 The fun part of Rueda is that you can win higher prizes with a modest score. The best prize on the Ruedas with the lowest scores is x5, going up to x100 on the more challenging ones. With 10 different wheels, there is a Rueda for everyone.

Rueda is a rather big device. We wanted it to be something that looks impressive, feels good and is a joy to play.

Luke spent many hours working on the animations, the light effects and all details.

You deserve to play on devices that look good, are straightforward, easy to gasp and surely not too small.

Rueda is such a device.

Enjoy!





How is this skill...
(1) The game you play is a skill game, on that you need to beat the score in order for the wheel to spin. This is by definition skill, on a skill game. And really folks, the game is a skill game, otherwise it wouldn't be in SL.

(2) There is no random used in spinning the wheel. The wheels will spin a number of steps forward, this number is determined by info you see on the device and by your score.

If the wheel will spin and how many steps forward it spins is determined by your score, the target score, the steps number and the clock. 
You can influence both your score and the clock, thus you have two ways to influence the outcome. Yes, yes, you can influence the clock, also without traveling at the speed of light. Play a bit slower, or a bit faster, and the game will end in a different minute as that it would have otherwise. Only the minutes are relevant, thus no seconds or so.

Also against the steps number you are not standing helpless:
If a game is longer than 10 minutes not played, the steps # will be replaced by another steps #, every 10 whole minutes (thus at XX:00, XX:10, XX:20, XX:30, XX:40 and XX:50). The steps # will also be replaced after a game is played.
You can take the steps number into consideration when deciding to play or not.

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