SN Maze
The SN Maze is a dynamic maze, you can configure it any way you like it. A maze will be generated based on the parameters you specify.

The maze is dynamic: You can define an interval in which a new maze will be generated and built. Automatically, e.g. once a day. It is smart enough to postpone rebuilding itself when someone is inside.

When someone is in the maze, they have to find their way out, to reach the exit. That is what mazes are for.

You can combine multiple mazes, at my store I have a demo in the form of a tower but you can also connect them as e.g. a platform in the sky.

The maze needs prims to generate its walls but uses resources very economical. Also in consuming script time, the maze behaves very modest.
The size of the floor, the complexity of the maze, the wide of the halls, the auto-refresh rate (changing the maze with another one) if any, and also the texturing can be all configured.

You can use one of the 7 versions I already included or texture it yourself in the style you wish. Texturing goes as easy as including the UUID’s of the textures in the configuration notecard.

You want to go all the way? Live yourself out with colors and rotations! All is configurable.
I have built two demo mazes in-world. Come check them out. They are both a group of mazes put on top of each other. The teleporters and the building components to connect the mazes are also included, so you can just start piling up after your purchase.

Go to either of those two places to see how it looks like in real:


RLV? Yes, the maze fully supports RLV. You will find 2 devices included:
* RLV trap, this throws an RLV using avatar into the maze and locks them there.
* RLV capture device, this captures an avatar you choose from a menu and locks them into the maze.

When RLV-locked into the maze, the avatar cannot escape any other way than finding the exit. You will have to rezz the RLV exit – a sort of door – after the last maze, to make sure they reach it. If you have other plans, you can also rezz something else where they surely pass over, and put the scripts of the exit into that.

Our system is as flexible as possible.
Purchasing the maze gives you:
* 7 different textured mazes,
* For each of them a connector piece,
* A teleporter to put people into the maze,
* A nice entrance for a set of combined mazes,
* A RLV trap
* A RLV capture device
* A manual

All this is copyable. You can rezz as many mazes as you like!
Having a beach? Give people something more to do. Loose some sweat in a maze, play games who is first out.

Could be nice for a club too.

The maze fits well in a RLV/BDSM playground.

A hangout spot could use a maze, to give the people something to do.

If you live big, why not put one, e.g. in a skybox above your home, or in your garden.


Into BDSM? make your subbie actually do something to deserve your attention. Keep them busy. The first one out will be rewarded? The last punished?

It is all possible.
Discipline, training and rewarding.


Traffic? If people have nothing to do, they might leave. Offering more variety could help your traffic numbers.

One running through a maze is one sitting actually behind their screen. More fun than fisherman or campers!
At home? Your house should be more than the exterior surrounding your sex-beds. Your house should impress. A maze in the sky, below the house, or perhaps behind it could surely help.
Having fun? We come to SL to have fun, have a good time. The maze is a toy, just something to keep ourselves busy, amused.

I would love you to buy it. It was quite some work constructing the maze and fine-tuning the algorithms. But you don’t have to: Feel always free to use the ones I set up:

Enjoy the SN Maze!


Purchase the SN Maze for only L$1749 (all copyable) here: Lumoca(135,14,22)




Manual



Place the maze where you want it, fill out the notecard "Maze Setup", click the outside of the maze to get the menu and choose "Reset". Off you go, a maze will be generated.

You can play with the settings until you got a maze that you like.

When moving the Maze you can click the outside of the maze and choose Clear. This removes all inside walls. These are not linked so would remain where they are otherwise.

You don't HAVE to do this. The Maze will take care itself after a Reset or Generate. Wall parts that end up very far from the maze (Or no maze at all when you remove it) will finally destruct themselves, though this could take up to 20 minutes.

The menu has 4 options:
- Info - displays the current configuration
- Reset - Read the configuration & Rebuild the maze
- Generate - Build a new maze without re-reading the configuration.
- Clear - Removes all inside walls. Handy when you are doing work at your maze. Click Generate or Reset again when done.

The Maze takes care of texturing the inside walls, including the inside walls of the 4 prims at the sides of the maze. You can texture the outside, the roof and the floor any way you like. The scripts won't touch these.

TEXTURES
The scripts texture the inside walls, floor, roof and outside wall can be textured by you.
The script allows you to provide different textures for different wall-parts. This adds variety and helps the user to get some visual orientation. Play with this, it will make your setup a lot nicer.

GENERATING MAZES
The mazes are generated by the software. When you reset the maze, it can take a while before the first mazw is ready, depending on the number of walls the script has to take into consideration.

The script will also generate a few mazes when it doesn't need some, to have some mazes already ready in case one is needed. So if your maze is rezzed a while and you refresh it, the refresh will go very fast.

This also means that the mazes scripts are very busy after first rezzing. Don't worry about that, it will drop till almost zero after the list with generated mazes is filled.

MADE A MESS?
Played with a few large mazes, deleted some or else wise ended up with a lot of walls hanging somewhere?
No stress !!! Don't start clicking them one by one to remove, just wait 20 minutes and the obsolete wall parts will remove themselves.


Placing items in the maze
Walls are generated on a grid, this grid depends on the setting HallWidth. So you could hang paintings or so at the outside walls, just make sure they are not at a position where a wall can be.

You can also place items on the floor, each point on the entire floor is always reachable, in every maze, so your item is never hidden. Also for this, keep the grid in mind.

When playing with this, consider to make the roof Alpha 100%, so you can easily see the grid and place items on a good position. Afterwards you can set the roof to solid again.



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