Place the maze where you want it, fill out the notecard "Maze Setup", click the outside of the maze to get the menu and choose "Reset". Off you go, a maze will be generated.
You can play with the settings until you got a maze that you like.
When moving the Maze you can click the outside of the maze and choose Clear. This removes all inside walls. These are not linked so would remain where they are otherwise.
You don't HAVE to do this. The Maze will take care itself after a Reset or Generate. Wall parts that end up very far from the maze (Or no maze at all when you remove it) will finally destruct themselves, though this could take up to 20 minutes.
The menu has 4 options:
- Info - displays the current configuration
- Reset - Read the configuration & Rebuild the maze
- Generate - Build a new maze without re-reading the configuration.
- Clear - Removes all inside walls. Handy when you are doing work at your maze. Click Generate or Reset again when done.
The Maze takes care of texturing the inside walls, including the inside walls of the 4 prims at the sides of the maze. You can texture the outside, the roof and the floor any way you like. The scripts won't touch these.
TEXTURES
The scripts texture the inside walls, floor, roof and outside wall can be textured by you.
The script allows you to provide different textures for different wall-parts. This adds variety and helps the user to get some visual orientation. Play with this, it will make your setup a lot nicer.
GENERATING MAZES
The mazes are generated by the software. When you reset the maze, it can take a while before the first mazw is ready, depending on the number of walls the script has to take into consideration.
The script will also generate a few mazes when it doesn't need some, to have some mazes already ready in case one is needed. So if your maze is rezzed a while and you refresh it, the refresh will go very fast.
This also means that the mazes scripts are very busy after first rezzing. Don't worry about that, it will drop till almost zero after the list with generated mazes is filled.
MADE A MESS?
Played with a few large mazes, deleted some or else wise ended up with a lot of walls hanging somewhere?
No stress !!! Don't start clicking them one by one to remove, just wait 20 minutes and the obsolete wall parts will remove themselves.
Placing items in the maze
Walls are generated on a grid, this grid depends on the setting HallWidth. So you could hang paintings or so at the outside walls, just make sure they are not at a position where a wall can be.
You can also place items on the floor, each point on the entire floor is always reachable, in every maze, so your item is never hidden. Also for this, keep the grid in mind.
When playing with this, consider to make the roof Alpha 100%, so you can easily see the grid and place items on a good position. Afterwards you can set the roof to solid again.